
The 40 width light tank template is best used by major nations in early game, and their high speed enables the player to make encirclements with ease! Furthermore, if you have a stalemate on the front, using tanks against your enemy might just do the trick. Tank divisions in Hoi4 are the best tool for piercing the enemy line and establishing encirclements. This is our first tank division on the list.
Good for spamming loads of it to slow down the enemy. Good for port garrisons and for holding the line,. These divisions are best used for fronts where the player is expecting to lose and wants to make his enemy pay, since the enemy is going to take a lot of casualties trying to break this division. This template has a high level of organization, meaning it will take a while for it to break and will quickly regain its strength after retreating. These templates are for divisions which are used for filling gaps in your front lines. This is a relative of our number 10 pick, the 10/0 infantry. Very effective in defending and attacking tank units,. Furthermore, the 40 width anti-tank division has loads of soft attack which will help in situations against other infantry units. While the 10 width anti-tank division was good in early game, against light tank divisions, The 40 width anti-tank division was good against medium and even heavy tank divisions. This is an improved 10 width anti-tank division, which will not just be used for defence, but also attack. Good for minor nations to balance the scale,. Does not require a lot of equipment and manpower,. Nations such as Poland, The Netherlands, France, and even the Soviet Union should have some of these units in their disposal for contouring the ever-expanding German Reich. This division is ESPECIALLY good against nations with the mobile warfare doctrine which could field tank divisions. 10 width anti-tank divisionĪs a minor nation, this is the best option for countering tanks. It is especially effective with countries that have loads of manpower, and which utilize the “Mass assault” doctrine. The division template also has a lot of organization and soft attack, which makes it withstand most engagements against enemy units. For its composition, it requires the player to only have 1000 infantry equipment. I'm not altogether clear on how much supply is created based on infrastructure level for each hub, but supply capacity appears to increase by about 5 points per rail level, from a base of 15 at level 1 rail up to a max of 35 at level 5.This division represents the foundation of any in-game army. So, infrastructure level determines the amount of supply that a supply hub itself creates, and rail line determines the amount of supply that is transported to that hub. It thus requires additional supply to flow from the capitol (only 1.79). It requires 12.78 supplies, and is getting 10.99 supply from the hub itself. This screenshot is one of the groups of tanks that is sitting in the supply hub. If needed, the rail system in this tile will accommodate a total import of 30 supply, but at present it only needs to transport 4.3 supplies from the capitol because it is a 100% infrastructure state, which allows the supply hub itself to create a massive amount of its own supplies. The supply hub is creating its own supply (which it annoyingly does not tell the value of), but it also requires additional supplies to adequately feed the tank divisions sitting in its tile, and the amount of additional supplies is 4.3. This screenshot displays the stats for a supply hub.
Please correct me if I'm misreading my maps: I still have some questions, but I think I've figured it out. (And it's almost never enough rail roads lol).
#Reddit hearts of iron iv trial#
So I just build all railroads in the area to level 4 hoping that it will be enough, and check back by trial and error. I can't figure out how MUCH I need to make it feasible for a given number of units. This is getting very frustrating because the only thing I can tell for sure is that I don't have enough supply in a tile. Obviously the needed number has to be lower than the capacity number for these units to not run out of supply, but which dang numbers am I looking for? But when I open the supply / logistics map and hover over that tile, it is damn near impossible for me to figure out which number is the "needed supply" number and which number is "supply flow capacity" number. For example, I'll put 8 tank divisions in a single province tile and set them to prepare an offensive, and there will quickly be an alert telling me that these units exceed the supply capacity of that tile. I'm having a lot of trouble reading the actual capacity of supply flow in an area and reading the needed supply flow in an area based on how many units are there.